Some person might have a tendency to be more rebellious and aggressive. Moreover, easier access to firearms in several countries can lead to violent thoughts and behaviors. If the person does not have a solid self-control, it can lead him to a violent behavior. Williams strongly believes that there is no single cause that can lead to an increase in aggressive behavior in children, consistent with Dr. D statement during an interview with MSNBC, "Video game violence is only one risk factor for aggressive behavior in the real world.
There are also dozen or so known risk factors. It is not the smallest risk factor, but it is an important one. Finally, I believe that regulations will not prevent children from playing the games they want to.
They will still get their hands on those games, w hether from a parent, sibling, or older friend. Making violent video game s illegal might increase children's curiosity and make the child want to play it more so that he or she can see form himself what all the controversy is about. I think that the responsibility lies within the parent, not the government. I won't plagiarize it.
I will of course mention you and your references. Yes, this is for a school project. Thank you for your comment! I really appreciate it! Hey man, since its for school and english is not your native lanuage, I decided to help proof read your paper for you.
I would still have a teacher look over it with you to help clean it up a little. I liked it and its a decent paper. The video game phenomenon is somewhat new in this modern society. Although they often are entertaining, the contents have become more violent and disturbing as computing technology has advanced. These days the popularity of violent video games have caused major controversy. Parents and experts feel that some games are just too violent.
They have begun to demand that the government regulate the sale of these games to protect childern. However I strongly believe that violent video games do not cause an increase in aggression in adolescents. Furthermore, the forceful plan by the government is a reaction to an exaggeration of the effects of violent video games and these worries are unfounded.
Looking past the violent contents, video games have several positive aspects. Based on my experience, video games can push children's competence to the limit by forcing them to master a certain ability to overcome the obstacles in a game. For example, "Tom Clancy's Rainbow Six" series require teamwork. The player acts as the leader of an elite anti-terrorist squad consisting of members. At the beginning of the game players can choose how to infiltrate the terrorist compound. They can plant an explosive on the door, use a fast rope from the rooftop or simply breach into several doors to create a surprise assault.
These options will ignite the sense of logical thinking and strategy formations in ways which formal education does not. Aside from the cognitive aspects, video games are also a tool for social interaction. Friendships can be developed through playing video games and ultimately keep friendships away from drug use and violent activities. Many of the most popular video games today have either a multiplayer or online mode. For example, I've made friends with several Japanese and many Americans by playing "Call of Duty 4" online.
This game focuses on eliminating the other team so teamwork has a major role in succeeding in the game. With a headset a combination of a headphone and a microphone , my team members and I discuss and plan strategies effectively. We also talk about our backgrounds as well, getting to know each other while playing.
Personally meeting lots of people online has helped to develop my English abilities since English is not my first language and social skills.
For some people, starting a conversation with a stranger can be really tough and video games have helped me learn how to.
On the other hand some people, although they already know some of the positive aspects of video games, still believe that the negative aspects will overcome the positive aspects. Additionally, although violent video games might expose children to violent behavior, the amount of violence is often not as great as seen in popular movies and television. The news is filled with stories of war and murder, and nearly every movie contains some form of violence. Plus, these two media's are different from video games in a very important way because they involve real people and not computer-generated characters.
Williams also pointed out that, besides playing violent games, genetics and environmental aspects along with self-control must be considered as some of the factors that contribute to an increase in aggressiveness. Genetics play a huge role in a person's personality. Some people have a tendency to be more rebellious and aggressive.
More importantly, easier access to firearms in several countries can lead to violent thoughts and behaviors. D who made this statement during an interview with MSNBC, "Video game violence is only one risk factor for aggressive behavior in the real world. They will still get their hands on those games that they desire, whether from a parent, sibling, or older friend.
Making violent video games illegal or restricting the sale of violent video games result in an increase children's curiosity about such games and make the child want to play it more so that he or she can see form himself what all the controversy is about.
I think that the responsibility lies within the parent and not the government. Thing that struck me the most: A professional essay, at the very least, gives the illusion of being objective, though your essay seems entirely subjective. It will make your reviewer think twice about your integrity in the paper.
Your introduction paragraph before the essay states that you essay is 'about how violent video games do not increase aggression in adolescents'. However, you seem to prove two points. Firstly, that they do in fact increase aggression and that video games have positive aspects. These two points are, of course, true to some extent but if you are trying to show the opposite then your essay does a poor job. I don't want to outright criticise you and you are right in saying that video games may not be the main culprit but it's just that the essay doesn't really do what you say it will which technically means it is a bad essay.
Generally, when people write essays they are coloured by their personal view and when it comes to gamers and the violence issue then we tend to get fired up. Take a step back and really think about what you're trying to say and how you can construct your argument.
Also, the last few paragraphs could use a bit more substance. Where the participants in the experiment were presented with eight minutes of gameplay, playing various violent, non-violent and prosocial video games, then the experimenter would drop pens in front of the participants. The likelihood that the participants would stop what they were doing and assist the experimenter in picking up the pens was considered an indicator of prosocial behavior.
As an example, we can take a heavily attention-grabbing and competitive game like Call of Duty and compare it to a much slower paced prosocial game like The Sims 3. The same could be said of any online game; it just happens that Call of Duty is violent, but the same problem and likely similar statistics would be shown from a player who is playing either Call of Duty or an online racing game like Burnout Paradise.
So even though the study failed to show a link to video game violence and prosocial behavior, it can be analyzed even further to explain why even if there was a possible causal link, it had nothing to do with the violent nature of the game itself, just the amount of attention it demanded from the player. Another interesting piece of work was done by Dr.
The experimenters showed the test subjects random positive, negative and neutral images and measured their reaction time to them. After the first image test they exposed their test subjects to violent video games and then had them do the recognition task again shortly after.
Once completed, the experimenters compared their reaction time from the first image recognition task set to the second that was done after playing the violent video games and measured the results. Most people would generally expect that playing violent video games would desensitize you to seeing actual violence; Dr. According to the research done by Dr. Bowen and Spaniol, there is no impact what so ever, and that all violent video games do is assist in identification of the violent material but does not actually desensitize the players to it.
It could be concluded that there is actually a possibility that due to being able to identify violence quicker, someone may actually become more sensitive, but no studies have been done in that area. The amount of research into the effects of violent video games and the lack of supporting causal links to actual acts of violence is quite large, and it seems to have many holes and gray areas, like the pen-drop test and the old-new image recognition test shows.
Out of the many studies done on video game violence, there seems to be a consensus among the less biased researchers that quite simply, more study is needed and there currently is no proven link at all between playing violent video games and anti-social behavior.
Most researchers delving into this topic have either come to the conclusion that past research was either not done at all and the facts were fabricated or was done under poorly regulated experiments that have many loopholes and flaws not directly addressed. During their research into trying to identify negative antisocial and violent behaviors, Dr. This statement even further expresses the problem with the research, not only is it hard to control the basic variables like the violence itself, or the emersion required to enjoy the game, but also other variables, like their own predisposition to anti-social behavior or a potentially bad home life.
I enjoyed reading the paper. I am glad your professor did not grade for grammar and spelling! I think that violence in games likely does have an effect on those prone to violence, but TV and film have video games whipped by a mile when it comes to violent content so why bark up my shrub while you live in a sequoya!!! Keep up the thinking Ray! You teacher's pet you!! Actually she did mark me to death, just the marks are all on my hard copy. Posted 07 December - Dear Notch, Today I battered a fish to death.
I put this display of needless violence down to my exposure to the bullying and aggression of Zombie gangs in Minecraft. PS A fair paper Ray, but why did you not include a reference to my outstanding research document? Read the 60Gig FAQ! Nice argument, Ray, I agree. Congrats on your content getting an A. Also, Marko, I agree with what renic said. Are you trying to give our secrets to the enemy?? Ray your paper should have never received an 'A' there was one critical flaw, in your into you use Call of Duty: Black Ops as a 'current' game, it was released four Call of Duty games ago.
Your paper is thusly flawed from there on out. I kid, it was a great read. It also nice reading this from a perspective that isn't say, under 25? It shows that the world is coming around, although I'm not sure what person that plays Minecraft would have a different opinion? Posted 08 December - Also it was cool to see the types of studies done around this subject, especially desensitization study.
The correlation between those two items are completely ridiculous. And what are they trying to prove? Seems like a lot of reaching on their part. Ps I didn't read the article so it may explain more, but seems like the correlations don't add up. Posted 03 January - I personaly dont believe, that violent games, or any emotion from gmes can influence normal healthy human beign to act violently, or act negative.
But i believe, that ones nature reflects in the game world. And nice essay I must say. Inteligent and quite pleasing. Using facts and stating obvious to get to the point. Posted 06 January - I'm busy working on getting accepted for a PhD after this baby is born yup, I'm mad lol, 2 kids and a Phd Community Forum Software by IP.
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Apr 15, · The future of entertainment revolves around technology. Video games become more and more realistic. The main consumers for violent video games are teens. These games encourage killing and fighting enemies. More ways of playing violent video games are created each year, but most of .
Violent Video Games. Video games always provide a great pass time activity for children. These games are so many and so addictive that when a child is not controlled, he can spend all his time playing the games.
In the article, Do Violent Video Games Contribute to Youth Violence, the defenders of violent video games argue, “ if video games do cause youth to be violent, then one would expect juvenile violent crime to increase as more youth play violent video games. The concern over how much of a child’s actions, if any, are influenced by the violence contained in the video games they choose to play, has been become a topic of debate in recent times.
Argumentative Essay “If video games do increase violent tendencies outside the laboratory, the explosion of gaming over the past decade from billion in sales in to $7 billion in , according to industry figures, would suggest a parallel trend in youth violence. Violence of Video Games Essay Words | 5 Pages. either kill you, or become very harmful to your well being if you consume too much of it. We could certainly compare the “overconsumption” of video games with violence to the above with added danger.